mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-12 20:56:44 +00:00
better game join logic, create dev and prod configs
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@@ -20,13 +20,13 @@ export class GameManager {
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return this.games.filter(g => g.phase() == phase)
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}
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addClient(client: Client, gameID: GameID) {
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addClient(client: Client, gameID: GameID, lastTurn: number) {
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const game = this.games.find(g => g.id == gameID)
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if (!game) {
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console.log(`game id ${gameID} not found`)
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return
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}
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game.addClient(client)
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game.addClient(client, lastTurn)
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}
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tick() {
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+13
-10
@@ -25,10 +25,10 @@ export class GameServer {
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constructor(
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public readonly id: string,
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public readonly createdAt: number,
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private settings: Config,
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private config: Config,
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) { }
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public addClient(client: Client) {
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public addClient(client: Client, lastTurn: number) {
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console.log(`game ${this.id} adding client ${client.id}`)
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// Remove stale client if this is a reconnect
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this.clients = this.clients.filter(c => c.id != client.id)
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@@ -46,29 +46,32 @@ export class GameServer {
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// In case a client joined the game late and missed the start message.
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if (this._hasStarted) {
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this.sendStartGameMsg(client.ws)
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this.sendStartGameMsg(client.ws, lastTurn)
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}
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}
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public startTime(): number {
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return this.createdAt + this.config.lobbyLifetime()
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}
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public start() {
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this._hasStarted = true
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this.clients.forEach(c => {
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console.log(`game ${this.id} sending start message to ${c.id}`)
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this.sendStartGameMsg(c.ws)
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this.sendStartGameMsg(c.ws, 0)
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})
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this.endTurnIntervalID = setInterval(() => this.endTurn(), this.settings.turnIntervalMs());
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this.endTurnIntervalID = setInterval(() => this.endTurn(), this.config.turnIntervalMs());
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}
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private addIntent(intent: Intent) {
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this.intents.push(intent)
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}
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private sendStartGameMsg(ws: WebSocket) {
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private sendStartGameMsg(ws: WebSocket, lastTurn: number) {
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ws.send(JSON.stringify(ServerStartGameMessageSchema.parse(
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{
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type: "start",
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// TODO: this could get large
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turns: this.turns
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turns: this.turns.slice(lastTurn)
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}
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)))
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}
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@@ -106,10 +109,10 @@ export class GameServer {
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}
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phase(): GamePhase {
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if (Date.now() - this.createdAt < this.settings.lobbyLifetime()) {
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if (Date.now() - this.createdAt < this.config.lobbyLifetime()) {
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return GamePhase.Lobby
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}
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if (Date.now() - this.createdAt < this.settings.lobbyLifetime() + this.gameDuration) {
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if (Date.now() - this.createdAt < this.config.lobbyLifetime() + this.gameDuration) {
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return GamePhase.Active
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}
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return GamePhase.Finished
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@@ -8,6 +8,7 @@ import {Client} from './Client';
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import {ClientMessage, ClientMessageSchema} from '../core/Schemas';
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import {defaultConfig} from '../core/configuration/DefaultConfig';
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import {GamePhase} from './GameServer';
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import {getConfig} from '../core/configuration/Config';
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@@ -23,12 +24,12 @@ const wss = new WebSocketServer({server});
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app.use(express.static(path.join(__dirname, '../../out')));
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app.use(express.json())
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const gm = new GameManager(defaultConfig)
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const gm = new GameManager(getConfig())
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// New GET endpoint to list lobbies
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app.get('/lobbies', (req, res) => {
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res.json({
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lobbies: gm.gamesByPhase(GamePhase.Lobby).map(g => g.id),
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lobbies: gm.gamesByPhase(GamePhase.Lobby).map(g => ({id: g.id, startTime: g.startTime()})),
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});
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});
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@@ -39,7 +40,7 @@ wss.on('connection', (ws) => {
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const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
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if (clientMsg.type == "join") {
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console.log('got join request')
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gm.addClient(new Client(clientMsg.clientID, ws), clientMsg.gameID)
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gm.addClient(new Client(clientMsg.clientID, ws), clientMsg.gameID, clientMsg.lastTurn)
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}
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// TODO: send error message
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})
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