perf(ui): switch UI layers to wall-time tick intervals (#3025)

## Description:

Preparatory change for the upcoming “unbounded worker” work: 
decouple expensive UI layer updates from game tick frequency by moving
UI ticking to wall-clock intervals. This reduces redundant UI work when
the simulation runs faster than real time (notably replays /
singleplayer at speed > 1) while keeping the UI responsive and
predictable.

## Changes:

- Add optional `Layer.getTickIntervalMs()` and enforce it in
`GameRenderer.tick()` using wall-clock time.
- Convert key UI layers from tick-modulus gating to fixed intervals:
  - `ControlPanel`: 100ms
  - `GameRightSidebar`: 250ms
  - `MainRadialMenu`: 500ms
  - `Leaderboard`, `NameLayer`, `ReplayPanel`, `TeamStats`: 1000ms


## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

DISCORD_USERNAME
This commit is contained in:
scamiv
2026-01-26 05:14:55 +01:00
committed by GitHub
parent de3794313d
commit 0bfad91c04
9 changed files with 90 additions and 46 deletions
+23 -1
View File
@@ -305,6 +305,7 @@ export function createRenderer(
export class GameRenderer {
private context: CanvasRenderingContext2D;
private layerTickState = new Map<Layer, { lastTickAtMs: number }>();
constructor(
private game: GameView,
@@ -416,7 +417,28 @@ export class GameRenderer {
}
tick() {
this.layers.forEach((l) => l.tick?.());
const nowMs = performance.now();
for (const layer of this.layers) {
if (!layer.tick) {
continue;
}
const state = this.layerTickState.get(layer) ?? {
lastTickAtMs: -Infinity,
};
const intervalMs = layer.getTickIntervalMs?.() ?? 0;
if (intervalMs > 0 && nowMs - state.lastTickAtMs < intervalMs) {
this.layerTickState.set(layer, state);
continue;
}
state.lastTickAtMs = nowMs;
this.layerTickState.set(layer, state);
layer.tick();
}
}
resize(width: number, height: number): void {