Enable the Enable max-len and max-lines eslint rules (#1842)

## Description:

Enable the Enable `max-len` and `max-lines` eslint rules.

Fixes #1785

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
This commit is contained in:
Scott Anderson
2025-08-17 04:31:15 -04:00
committed by GitHub
parent e9f29be93c
commit 0befdcd90a
37 changed files with 191 additions and 71 deletions
+13 -1
View File
@@ -133,7 +133,19 @@ export async function startWorker() {
const game = gm.createGame(id, gc, creatorClientID);
log.info(
`Worker ${workerId}: IP ${ipAnonymize(clientIP)} creating ${game.isPublic() ? "Public" : "Private"}${gc?.gameMode ? ` ${gc.gameMode}` : ""} game with id ${id}${creatorClientID ? `, creator: ${creatorClientID}` : ""}`,
`Worker ${
workerId
}: IP ${
ipAnonymize(clientIP)
} creating ${
game.isPublic() ? "Public" : "Private"
}${
gc?.gameMode ? ` ${gc.gameMode}` : ""
} game with id ${
id
}${
creatorClientID ? `, creator: ${creatorClientID}` : ""
}`,
);
res.json(game.gameInfo());
}),
@@ -121,7 +121,9 @@ async function handleJoinMessage(
const expectedWorkerId = config.workerIndex(clientMsg.gameID);
if (expectedWorkerId !== workerId) {
log.warn(
`Worker mismatch: Game ${clientMsg.gameID} should be on worker ${expectedWorkerId}, but this is worker ${workerId}`,
`Worker mismatch: Game ${clientMsg.gameID
} should be on worker ${expectedWorkerId
}, but this is worker ${workerId}`,
);
return;
}