From 0bc78d07ebecb71e2da0cb278f1f0b091fa20bb4 Mon Sep 17 00:00:00 2001 From: evanpelle Date: Fri, 6 Sep 2024 16:31:40 -0700 Subject: [PATCH] rebalanced attack troop loss --- TODO.txt | 7 ++++++- src/core/configuration/DefaultConfig.ts | 2 +- 2 files changed, 7 insertions(+), 2 deletions(-) diff --git a/TODO.txt b/TODO.txt index 55aabdc87..685cbac41 100644 --- a/TODO.txt +++ b/TODO.txt @@ -98,6 +98,9 @@ * BUG: attacks speed up DONE 9/6/2024 * rebalance income DONE 9/7/2024 * Make fake humans + +--- v3 Release + * directed expansion * UI: win condition & popup * UI: boats @@ -107,8 +110,10 @@ * make random waves on ocean, dark spots * Load terrain dataImage in background ---- v3 Release +--- v4 Release +* store username +* store cookies * BUG: when sending boat to TerraNullius, only takes one tile * REFACTOR: give terranullius an ID, game.player() returns terranullius * REFACTOR: ocean is considered TerraNullius ? diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index f34bd1043..2508bf5a1 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -33,7 +33,7 @@ export class DefaultConfig implements Config { let mag = 0 switch (tileToConquer.terrain()) { case TerrainType.Plains: - mag = -5 + mag = 1 case TerrainType.Highland: mag = 3 case TerrainType.Mountain: