Revert meta (#1002)

## Description:

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced
- [x] I understand that submitting code with bugs that could have been
caught through manual testing blocks releases and new features for all
contributors

## Please put your Discord username so you can be contacted if a bug or
regression is found:

<DISCORD USERNAME>

---------

Co-authored-by: 1brucben <1benjbruce@gmail.com>
This commit is contained in:
evanpelle
2025-06-01 19:02:26 -07:00
committed by GitHub
co-authored by 1brucben
parent 2e0d8242e2
commit 0aac91e56a
9 changed files with 97 additions and 121 deletions
+5 -5
View File
@@ -16,13 +16,13 @@ export class ControlPanel extends LitElement implements Layer {
public uiState: UIState;
@state()
private attackRatio: number = 0.3;
private attackRatio: number = 0.2;
@state()
private targetTroopRatio = 0.6;
private targetTroopRatio = 0.95;
@state()
private currentTroopRatio = 0.6;
private currentTroopRatio = 0.95;
@state()
private _population: number;
@@ -59,10 +59,10 @@ export class ControlPanel extends LitElement implements Layer {
init() {
this.attackRatio = Number(
localStorage.getItem("settings.attackRatio") ?? "0.3",
localStorage.getItem("settings.attackRatio") ?? "0.2",
);
this.targetTroopRatio = Number(
localStorage.getItem("settings.troopRatio") ?? "0.6",
localStorage.getItem("settings.troopRatio") ?? "0.95",
);
this.init_ = true;
this.uiState.attackRatio = this.attackRatio;
+5 -8
View File
@@ -9,13 +9,7 @@ import targetIcon from "../../../../resources/images/TargetIcon.svg";
import traitorIcon from "../../../../resources/images/TraitorIcon.svg";
import { PseudoRandom } from "../../../core/PseudoRandom";
import { Theme } from "../../../core/configuration/Config";
import {
AllPlayers,
Cell,
nukeTypes,
PlayerType,
UnitType,
} from "../../../core/game/Game";
import { AllPlayers, Cell, nukeTypes, UnitType } from "../../../core/game/Game";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { createCanvas, renderNumber, renderTroops } from "../../Utils";
import { TransformHandler } from "../TransformHandler";
@@ -217,7 +211,9 @@ export class NameLayer implements Layer {
troopsDiv.style.marginTop = "-5%";
element.appendChild(troopsDiv);
if (player.type() !== PlayerType.Bot) {
// TODO: Remove the shield icon.
/* eslint-disable no-constant-condition */
if (false) {
const shieldDiv = document.createElement("div");
shieldDiv.classList.add("player-shield");
shieldDiv.style.zIndex = "3";
@@ -240,6 +236,7 @@ export class NameLayer implements Layer {
shieldDiv.appendChild(shieldSpan);
element.appendChild(shieldDiv);
}
/* eslint-enable no-constant-condition */
// Start off invisible so it doesn't flash at 0,0
element.style.display = "none";