fix: traitor bug when attacking immediately after initiating an alliance (#2044)

## Description:

This PR fixes a critical race condition bug where players could
unintentionally receive the traitor debuff when alliance requests were
accepted mid-attack.


Critical Bug Fixes #1866

**Root Cause:** 
Players could bypass UI alliance checks ( isFriendly() ) by accepting
alliances and immediately attacking after that, causing the server to
treat the attack as betrayal
Solution: Added server-side alliance validation in
AttackExecution.init()
This ensures attacks on allies are blocked at the server level.

- Once Bots and Nations decide to attack, they breaks the alliance. I
added maybeConsiderBetrayal(), which currently always returns true. I’ll
add proper logic for alliance-breaking soon on another PR; this didn’t
exist in the code before.

## Please complete the following:

- [x] I have added screenshots for all UI updates
- [x] I process any text displayed to the user through translateText()
and I've added it to the en.json file
- [x] I have added relevant tests to the test directory
- [x] I confirm I have thoroughly tested these changes and take full
responsibility for any bugs introduced

## Please put your Discord username so you can be contacted if a bug or
regression is found:

abodcraft1

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
Abdallah Bahrawi
2025-09-13 09:21:21 -07:00
committed by GitHub
co-authored by evanpelle
parent ec5f95ef22
commit 0a6ab07d2e
7 changed files with 244 additions and 28 deletions
+7
View File
@@ -69,6 +69,13 @@ export class BotExecution implements Execution {
if (toAttack !== null) {
const odds = this.bot.isFriendly(toAttack) ? 6 : 3;
if (this.random.chance(odds)) {
// Check and break alliance before attacking if needed
const alliance = this.bot.allianceWith(toAttack);
if (alliance !== null) {
this.bot.breakAlliance(alliance);
}
this.behavior.sendAttack(toAttack);
return;
}