This commit is contained in:
evanpelle
2024-11-13 15:08:51 -08:00
committed by Evan
parent 4236a580e3
commit 09ead3791d
3 changed files with 107 additions and 45 deletions
+99 -43
View File
@@ -5,23 +5,34 @@ import { bfs, dist, euclDist } from "../../../core/Util";
import { Layer } from "./Layer";
import { EventBus } from "../../../core/EventBus";
import anchorIncon from '../../../../../resources/images/AnchorIcon.png';
import anchorIcon from '../../../../resources/images/AnchorIcon.png';
export class UnitLayer implements Layer {
private canvas: HTMLCanvasElement
private context: CanvasRenderingContext2D
private imageData: ImageData
private canvas: HTMLCanvasElement;
private context: CanvasRenderingContext2D;
private imageData: ImageData;
private anchorImage: HTMLImageElement;
private anchorImageLoaded: boolean = false;
private boatToTrail = new Map<Unit, Set<Tile>>()
private boatToTrail = new Map<Unit, Set<Tile>>();
private theme: Theme = null
private theme: Theme = null;
constructor(private game: Game, private eventBus: EventBus) {
this.theme = game.config().theme()
this.theme = game.config().theme();
this.loadAnchorImage();
}
private loadAnchorImage() {
this.anchorImage = new Image();
this.anchorImage.onload = () => {
this.anchorImageLoaded = true;
};
this.anchorImage.src = anchorIcon;
}
shouldTransform(): boolean {
return true
return true;
}
tick() {
@@ -29,23 +40,23 @@ export class UnitLayer implements Layer {
init(game: Game) {
this.canvas = document.createElement('canvas');
this.context = this.canvas.getContext("2d")
this.context = this.canvas.getContext("2d");
this.imageData = this.context.getImageData(0, 0, this.game.width(), this.game.height())
this.imageData = this.context.getImageData(0, 0, this.game.width(), this.game.height());
this.canvas.width = this.game.width();
this.canvas.height = this.game.height();
this.context.putImageData(this.imageData, 0, 0);
this.initImageData()
this.initImageData();
this.eventBus.on(UnitEvent, e => this.onUnitEvent(e))
this.eventBus.on(UnitEvent, e => this.onUnitEvent(e));
}
initImageData() {
this.game.forEachTile((tile) => {
const index = (tile.cell().y * this.game.width()) + tile.cell().x
const offset = index * 4
this.imageData.data[offset + 3] = 0
})
const index = (tile.cell().y * this.game.width()) + tile.cell().x;
const offset = index * 4;
this.imageData.data[offset + 3] = 0;
});
}
renderLayer(context: CanvasRenderingContext2D) {
@@ -56,68 +67,115 @@ export class UnitLayer implements Layer {
-this.game.height() / 2,
this.game.width(),
this.game.height()
)
);
}
private handlePortEvent(event: UnitEvent) {
if (!this.anchorImageLoaded) return;
// Create a temporary canvas to process the anchor icon
const tempCanvas = document.createElement('canvas');
const tempContext = tempCanvas.getContext('2d');
tempCanvas.width = this.anchorImage.width;
tempCanvas.height = this.anchorImage.height;
// Draw the anchor icon to the temporary canvas
tempContext.drawImage(this.anchorImage, 0, 0);
const iconData = tempContext.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
// Calculate position to center the icon on the port
const cell = event.unit.tile().cell();
const startX = cell.x - Math.floor(tempCanvas.width / 2);
const startY = cell.y - Math.floor(tempCanvas.height / 2);
bfs(event.unit.tile(), euclDist(event.unit.tile(), 8))
.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 255));
// Process each pixel of the icon
for (let y = 0; y < tempCanvas.height; y++) {
for (let x = 0; x < tempCanvas.width; x++) {
const iconIndex = (y * tempCanvas.width + x) * 4;
const alpha = iconData.data[iconIndex + 3];
if (alpha > 0) { // Only process non-transparent pixels
const targetX = startX + x;
const targetY = startY + y;
// Check if the target pixel is within the game bounds
if (targetX >= 0 && targetX < this.game.width() &&
targetY >= 0 && targetY < this.game.height()) {
// Color the pixel using the unit owner's colors
this.paintCell(
new Cell(targetX, targetY),
this.theme.borderColor(event.unit.owner().info()),
alpha
);
}
}
}
}
}
onUnitEvent(event: UnitEvent) {
switch (event.unit.type()) {
case UnitType.TransportShip:
this.handleBoatEvent(event)
break
this.handleBoatEvent(event);
break;
case UnitType.Destroyer:
this.handleDestroyerEvent(event)
break
this.handleDestroyerEvent(event);
break;
case UnitType.Port:
this.handlePortEvent(event);
break;
default:
throw Error(`event for unit ${event.unit.type()} not supported`)
throw Error(`event for unit ${event.unit.type()} not supported`);
}
}
private handleDestroyerEvent(event: UnitEvent) {
bfs(event.oldTile, euclDist(event.oldTile, 3)).forEach(t => {
this.clearCell(t.cell())
})
this.clearCell(t.cell());
});
bfs(event.unit.tile(), euclDist(event.unit.tile(), 3))
.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255))
.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), euclDist(event.unit.tile(), 2))
.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 180))
.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 180));
}
private handleBoatEvent(event: UnitEvent) {
if (!this.boatToTrail.has(event.unit)) {
this.boatToTrail.set(event.unit, new Set<Tile>())
this.boatToTrail.set(event.unit, new Set<Tile>());
}
const trail = this.boatToTrail.get(event.unit)
trail.add(event.oldTile)
const trail = this.boatToTrail.get(event.unit);
trail.add(event.oldTile);
bfs(event.oldTile, dist(event.oldTile, 3)).forEach(t => {
this.clearCell(t.cell())
})
this.clearCell(t.cell());
});
if (event.unit.isActive()) {
bfs(event.unit.tile(), dist(event.unit.tile(), 4)).forEach(
t => {
if (trail.has(t)) {
this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 150)
this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 150);
}
}
)
);
bfs(event.unit.tile(), dist(event.unit.tile(), 2))
.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255))
.forEach(t => this.paintCell(t.cell(), this.theme.borderColor(event.unit.owner().info()), 255));
bfs(event.unit.tile(), dist(event.unit.tile(), 1))
.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 180))
.forEach(t => this.paintCell(t.cell(), this.theme.territoryColor(event.unit.owner().info()), 180));
} else {
trail.forEach(t => this.clearCell(t.cell()))
this.boatToTrail.delete(event.unit)
trail.forEach(t => this.clearCell(t.cell()));
this.boatToTrail.delete(event.unit);
}
}
paintCell(cell: Cell, color: Colord, alpha: number) {
const index = (cell.y * this.game.width()) + cell.x
const offset = index * 4
const index = (cell.y * this.game.width()) + cell.x;
const offset = index * 4;
this.imageData.data[offset] = color.rgba.r;
this.imageData.data[offset + 1] = color.rgba.g;
this.imageData.data[offset + 2] = color.rgba.b;
this.imageData.data[offset + 3] = alpha
this.imageData.data[offset + 3] = alpha;
}
clearCell(cell: Cell) {
@@ -125,6 +183,4 @@ export class UnitLayer implements Layer {
const offset = index * 4;
this.imageData.data[offset + 3] = 0; // Set alpha to 0 (fully transparent)
}
}
+7 -1
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@@ -1,8 +1,10 @@
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, PlayerID } from "../game/Game";
import { AllPlayers, Cell, Execution, MutableGame, MutablePlayer, PlayerID, UnitType } from "../game/Game";
export class PortExecution implements Execution {
private active = true
private mg: MutableGame
private player: MutablePlayer
constructor(
private _owner: PlayerID,
@@ -11,9 +13,13 @@ export class PortExecution implements Execution {
init(mg: MutableGame, ticks: number): void {
this.mg = mg
this.player = mg.player(this._owner)
}
tick(ticks: number): void {
this.player.addUnit(UnitType.Port, 0, this.mg.tile(this.cell))
this.active = false
}
owner(): MutablePlayer {
+1 -1
View File
@@ -38,7 +38,7 @@ export class Item {
export const Items = {
Nuke: new Item("Nuke", 1_000_000),
Destroyer: new Item("Destroyer", 10),
Port: new Item("Port", 10)
Port: new Item("Port", 0)
} as const;
export class Nation {