diff --git a/src/core/configuration/DefaultConfig.ts b/src/core/configuration/DefaultConfig.ts index 6c20883b9..4f36e1183 100644 --- a/src/core/configuration/DefaultConfig.ts +++ b/src/core/configuration/DefaultConfig.ts @@ -330,7 +330,7 @@ export class DefaultConfig implements Config { p.type() == PlayerType.Human && this.infiniteGold() ? 0 : Math.min( - 1_500_000 * 3, + 3_000_000, (p.unitsIncludingConstruction(UnitType.SAMLauncher).length + 1) * 1_500_000, diff --git a/src/core/execution/SAMLauncherExecution.ts b/src/core/execution/SAMLauncherExecution.ts index 07f55b3c1..af1317319 100644 --- a/src/core/execution/SAMLauncherExecution.ts +++ b/src/core/execution/SAMLauncherExecution.ts @@ -21,7 +21,7 @@ export class SAMLauncherExecution implements Execution { private target: Unit = null; private warheadTargets: Unit[] = []; - private searchRangeRadius = 75; + private searchRangeRadius = 80; // As MIRV go very fast we have to detect them very early but we only // shoot the one targeting very close (MIRVWarheadProtectionRadius) private MIRVWarheadSearchRadius = 400;