MissileSilo cooldown (#309)

changed the sam cooldown to be a general cooldown function and added a
missilesilo cooldown

The function either adds the current tick as the starting point of the
cooldown or sets the cooldown to null and updates the unit. That way
getcooldown function can be used to get back the tick the cooldown was
started and can be compared to the cooldown set in the config.

changed the sam test / added a missilesilo test

---------

Co-authored-by: evanpelle <evanpelle@gmail.com>
This commit is contained in:
Readixyee
2025-03-29 15:19:07 -07:00
committed by GitHub
co-authored by evanpelle
parent 72016f3dd4
commit 0891637eb2
14 changed files with 204 additions and 59 deletions
+21 -2
View File
@@ -7,6 +7,7 @@ import anchorIcon from "../../../../resources/images/buildings/port1.png";
import missileSiloIcon from "../../../../resources/images/buildings/silo1.png";
import SAMMissileIcon from "../../../../resources/images/buildings/silo4.png";
import SAMMissileReloadingIcon from "../../../../resources/images/buildings/silo4-reloading.png";
import MissileSiloReloadingIcon from "../../../../resources/images/buildings/silo1-reloading.png";
import shieldIcon from "../../../../resources/images/buildings/fortAlt2.png";
import cityIcon from "../../../../resources/images/buildings/cityAlt1.png";
import { GameView, UnitView } from "../../../core/game/GameView";
@@ -90,6 +91,12 @@ export class StructureLayer implements Layer {
territoryRadius: 6.525,
borderType: UnitBorderType.Square,
});
this.loadIcon("reloadingSilo", {
icon: MissileSiloReloadingIcon,
borderRadius: 8.525,
territoryRadius: 6.525,
borderType: UnitBorderType.Square,
});
}
private loadIcon(unitType: string, config: UnitRenderConfig) {
@@ -215,12 +222,18 @@ export class StructureLayer implements Layer {
const config = this.unitConfigs[unitType];
let icon: ImageData;
if (unitType == UnitType.SAMLauncher && unit.isSamCooldown()) {
if (unitType == UnitType.SAMLauncher && unit.isCooldown()) {
icon = this.unitIcons.get("reloadingSam");
} else {
icon = this.unitIcons.get(iconType);
}
if (unitType == UnitType.MissileSilo && unit.isCooldown()) {
icon = this.unitIcons.get("reloadingSilo");
} else {
icon = this.unitIcons.get(iconType);
}
if (!config || !icon) return;
const drawFunction = this.getDrawFN(config.borderType);
@@ -235,7 +248,13 @@ export class StructureLayer implements Layer {
if (!unit.isActive()) return;
let borderColor = this.theme.borderColor(unit.owner());
if (unitType == UnitType.SAMLauncher && unit.isSamCooldown()) {
if (unitType == UnitType.SAMLauncher && unit.isCooldown()) {
borderColor = reloadingColor;
} else if (unit.type() == UnitType.Construction) {
borderColor = underConstructionColor;
}
if (unitType == UnitType.MissileSilo && unit.isCooldown()) {
borderColor = reloadingColor;
} else if (unit.type() == UnitType.Construction) {
borderColor = underConstructionColor;