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alliances expire after 1000 ticks (~1.5 minutes)
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@@ -1,9 +1,10 @@
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import {Tick} from "../game/Game";
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import {GameID} from "../Schemas";
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import {DefaultConfig} from "./DefaultConfig";
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export const devConfig = new class extends DefaultConfig {
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percentageTilesOwnedToWin(): number {
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return 80
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return 95
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}
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numSpawnPhaseTurns(): number {
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return 80
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@@ -22,6 +23,9 @@ export const devConfig = new class extends DefaultConfig {
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return 0
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}
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// allianceDuration(): Tick {
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// return 10 * 10
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// }
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numFakeHumans(gameID: GameID): number {
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return 0
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