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Feat: Alliance and betrayal hotkeys (#3110)
Original Feature request by @FloPinguin Resolves #3077 ## Description: Adds hotkeys for Requesting alliances and breaking alliances. This allows for players to send or break alliances whose tile is under the cursor, without opening the radial menu. Keybinds: New "Ally Keybinds" section in Settings -> Keybinds Request alliance: Default: K - sends an alliance request to the player/bot/nation under the cursor Break alliance: Default: L - breaks the alliance with the player at the cursor Behavior: - Cursor must be over a tile owned by the target player. The action runs only when the game allows it, following the same logic as the radial menu. (canSendAllianceRequest and canBreakAlliance) - When an alliance request is sent, the events log shows: "Alliance request sent to [target]" for confirmation. No extra message for breaking an alliance (betrayal/debuff message already exists and is sent upon breaking an alliance) ## Screenshots: Keybind menu: <img width="739" height="595" alt="image" src="https://github.com/user-attachments/assets/ee958eab-fd50-4971-85c5-dfd49c6f0bdc" /> In game logs: <img width="373" height="232" alt="image" src="https://github.com/user-attachments/assets/2cf6bb07-5f0d-425a-82d3-65a44fef99c5" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced Discord username: _Dave9595_
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@@ -190,7 +190,26 @@ export class EventsDisplay extends LitElement implements Layer {
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this.events = [];
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}
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init() {}
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init() {
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this.eventBus.on(
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SendAllianceRequestIntentEvent,
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this.onAllianceRequestSentConfirmation.bind(this),
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);
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}
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private onAllianceRequestSentConfirmation(e: SendAllianceRequestIntentEvent) {
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const myPlayer = this.game.myPlayer();
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if (!myPlayer || e.requestor.id() !== myPlayer.id()) {
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return;
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}
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this.addEvent({
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description: translateText("events_display.alliance_request_sent", {
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name: e.recipient.name(),
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}),
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type: MessageType.ALLIANCE_REQUEST,
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createdAt: this.game.ticks(),
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});
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}
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tick() {
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this.active = true;
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