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Feat: Alliance and betrayal hotkeys (#3110)
Original Feature request by @FloPinguin Resolves #3077 ## Description: Adds hotkeys for Requesting alliances and breaking alliances. This allows for players to send or break alliances whose tile is under the cursor, without opening the radial menu. Keybinds: New "Ally Keybinds" section in Settings -> Keybinds Request alliance: Default: K - sends an alliance request to the player/bot/nation under the cursor Break alliance: Default: L - breaks the alliance with the player at the cursor Behavior: - Cursor must be over a tile owned by the target player. The action runs only when the game allows it, following the same logic as the radial menu. (canSendAllianceRequest and canBreakAlliance) - When an alliance request is sent, the events log shows: "Alliance request sent to [target]" for confirmation. No extra message for breaking an alliance (betrayal/debuff message already exists and is sent upon breaking an alliance) ## Screenshots: Keybind menu: <img width="739" height="595" alt="image" src="https://github.com/user-attachments/assets/ee958eab-fd50-4971-85c5-dfd49c6f0bdc" /> In game logs: <img width="373" height="232" alt="image" src="https://github.com/user-attachments/assets/2cf6bb07-5f0d-425a-82d3-65a44fef99c5" /> ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced Discord username: _Dave9595_
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@@ -153,6 +153,10 @@ export class DoBoatAttackEvent implements GameEvent {}
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export class DoGroundAttackEvent implements GameEvent {}
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export class DoRequestAllianceEvent implements GameEvent {}
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export class DoBreakAllianceEvent implements GameEvent {}
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export class AttackRatioEvent implements GameEvent {
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constructor(public readonly attackRatio: number) {}
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}
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@@ -521,6 +525,16 @@ export class InputHandler {
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this.setGhostStructure(matchedBuild);
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}
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if (this.keybindMatchesEvent(e, this.keybinds.requestAlliance)) {
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e.preventDefault();
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this.eventBus.emit(new DoRequestAllianceEvent());
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}
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if (this.keybindMatchesEvent(e, this.keybinds.breakAlliance)) {
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e.preventDefault();
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this.eventBus.emit(new DoBreakAllianceEvent());
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}
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if (this.keybindMatchesEvent(e, this.keybinds.swapDirection)) {
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e.preventDefault();
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const nextDirection = !this.uiState.rocketDirectionUp;
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