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improve game websockt (re)connection (#2584)
Previously, the connection and reconnection logic were identical in Worker.ts, so clients would need to be re-authorized for cosmetics etc even when reconnecting. Now, on reconnect, Worker.ts only does authentication - verifying the jwt is valid. This will allow clients to require a valid turnstile token when first connecting, and not when reconnecting after a broken ws connection. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: evan
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@@ -18,7 +18,8 @@ export class Client {
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public readonly flares: string[] | undefined,
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public readonly ip: string,
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public readonly username: string,
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public readonly ws: WebSocket,
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public ws: WebSocket,
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public readonly cosmetics: PlayerCosmetics | undefined,
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public readonly isRejoin: boolean = false,
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) {}
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}
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