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Fix: Correct percentage (%) placement in Persian UI (RTL handling) (#2501)
## Description: Fixes incorrect RTL rendering where the percentage symbol (%) appeared before the label in Persian (fa-IR). The UI now correctly displays values as `20%`. **Changes:** - Updated `controlpanel.ts` to fix percentage position. - 16 additions, 7 deletions. **Testing:** 1. Switch UI language to Persian (fa-IR). 2. Open control panel with percentage display. 3. Confirm `%` appears after numeric value. 4. Verified no changes in LTR languages. ## Please complete the following: - [x] I have added screenshots for all UI updates - [x] I process any text displayed to the user through translateText() and I've added it to the en.json file - [x] I have added relevant tests to the test directory - [x] I confirm I have thoroughly tested these changes and take full responsibility for any bugs introduced ## Please put your Discord username so you can be contacted if a bug or regression is found: nobodyiran
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@@ -190,13 +190,22 @@ export class ControlPanel extends LitElement implements Layer {
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</div>
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<div class="relative mb-0 sm:mb-4">
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<label class="block text-white mb-1" translate="no"
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>${translateText("control_panel.attack_ratio")}:
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${(this.attackRatio * 100).toFixed(0)}%
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(${renderTroops(
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(this.game?.myPlayer()?.troops() ?? 0) * this.attackRatio,
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)})</label
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>
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<label class="block text-white mb-1">
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${translateText("control_panel.attack_ratio")}:
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<span
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class="inline-flex items-center gap-1"
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dir="ltr"
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style="unicode-bidi: isolate;"
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translate="no"
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>
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<span>${(this.attackRatio * 100).toFixed(0)}%</span>
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<span>
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(${renderTroops(
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(this.game?.myPlayer()?.troops() ?? 0) * this.attackRatio,
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)})
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</span>
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</span>
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</label>
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<div class="relative h-8">
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<!-- Background track -->
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<div
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