reimplement defense posts

This commit is contained in:
Evan
2025-02-08 09:56:07 -08:00
parent 741931b7a2
commit 0487509c03
12 changed files with 206 additions and 88 deletions
+2 -1
View File
@@ -16,6 +16,7 @@ import missileSiloIcon from "../../../../resources/images/MissileSiloIconWhite.s
import goldCoinIcon from "../../../../resources/images/GoldCoinIcon.svg";
import portIcon from "../../../../resources/images/PortIcon.svg";
import cityIcon from "../../../../resources/images/CityIconWhite.svg";
import shieldIcon from "../../../../resources/images/ShieldIconWhite.svg";
import { renderNumber } from "../../Utils";
import { GameView, PlayerView } from "../../../core/game/GameView";
@@ -31,7 +32,7 @@ const buildTable: BuildItemDisplay[][] = [
{ unitType: UnitType.Warship, icon: warshipIcon },
{ unitType: UnitType.Port, icon: portIcon },
{ unitType: UnitType.MissileSilo, icon: missileSiloIcon },
// { unitType: UnitType.DefensePost, icon: shieldIcon },
{ unitType: UnitType.DefensePost, icon: shieldIcon },
{ unitType: UnitType.City, icon: cityIcon },
],
];
+52 -20
View File
@@ -7,7 +7,7 @@ import {
Unit,
UnitType,
} from "../../../core/game/Game";
import { UnitUpdate } from "../../../core/game/GameUpdates";
import { GameUpdateType, UnitUpdate } from "../../../core/game/GameUpdates";
import { PseudoRandom } from "../../../core/PseudoRandom";
import { colord, Colord } from "colord";
import { Theme } from "../../../core/configuration/Config";
@@ -19,7 +19,11 @@ import {
MouseDownEvent,
} from "../../InputHandler";
import { GameView, PlayerView } from "../../../core/game/GameView";
import { euclDistFN, TileRef } from "../../../core/game/GameMap";
import {
euclDistFN,
manhattanDistFN,
TileRef,
} from "../../../core/game/GameMap";
export class TerritoryLayer implements Layer {
private canvas: HTMLCanvasElement;
@@ -46,10 +50,7 @@ export class TerritoryLayer implements Layer {
private refreshRate = 50;
private lastRefresh = 0;
constructor(
private game: GameView,
private eventBus: EventBus,
) {
constructor(private game: GameView, private eventBus: EventBus) {
this.theme = game.config().theme();
}
@@ -59,6 +60,25 @@ export class TerritoryLayer implements Layer {
tick() {
this.game.recentlyUpdatedTiles().forEach((t) => this.enqueueTile(t));
this.game.updatesSinceLastTick()[GameUpdateType.Unit].forEach((u) => {
const update = u as UnitUpdate;
if (update.unitType == UnitType.DefensePost && update.isActive) {
const tile = this.game.ref(update.pos.x, update.pos.y);
this.game
.bfs(
tile,
manhattanDistFN(tile, this.game.config().defensePostRange())
)
.forEach((t) => {
if (
this.game.isBorder(t) &&
this.game.ownerID(t) == update.ownerID
) {
this.enqueueTile(t);
}
});
}
});
if (!this.game.inSpawnPhase()) {
return;
@@ -71,7 +91,7 @@ export class TerritoryLayer implements Layer {
0,
0,
this.game.width(),
this.game.height(),
this.game.height()
);
const humans = this.game
.playerViews()
@@ -91,7 +111,7 @@ export class TerritoryLayer implements Layer {
this.paintHighlightCell(
new Cell(this.game.x(tile), this.game.y(tile)),
this.theme.spawnHighlightColor(),
255,
255
);
}
}
@@ -117,7 +137,7 @@ export class TerritoryLayer implements Layer {
0,
0,
this.game.width(),
this.game.height(),
this.game.height()
);
this.initImageData();
this.canvas.width = this.game.width();
@@ -164,7 +184,7 @@ export class TerritoryLayer implements Layer {
-this.game.width() / 2,
-this.game.height() / 2,
this.game.width(),
this.game.height(),
this.game.height()
);
if (this.game.inSpawnPhase()) {
context.drawImage(
@@ -172,7 +192,7 @@ export class TerritoryLayer implements Layer {
-this.game.width() / 2,
-this.game.height() / 2,
this.game.width(),
this.game.height(),
this.game.height()
);
}
}
@@ -203,27 +223,39 @@ export class TerritoryLayer implements Layer {
this.game.x(tile),
this.game.y(tile),
this.theme.falloutColor(),
150,
150
);
return;
}
this.clearCell(new Cell(this.game.x(tile), this.game.y(tile)));
return;
}
const owner = this.game.owner(tile) as Player;
const owner = this.game.owner(tile) as PlayerView;
if (this.game.isBorder(tile)) {
this.paintCell(
this.game.x(tile),
this.game.y(tile),
this.theme.borderColor(owner.info()),
255,
);
if (
this.game.nearbyDefenses(tile).filter((u) => u.owner() == owner)
.length > 0
) {
this.paintCell(
this.game.x(tile),
this.game.y(tile),
this.theme.defendedBorderColor(owner.info()),
255
);
} else {
this.paintCell(
this.game.x(tile),
this.game.y(tile),
this.theme.borderColor(owner.info()),
255
);
}
} else {
this.paintCell(
this.game.x(tile),
this.game.y(tile),
this.theme.territoryColor(owner.info()),
150,
150
);
}
}