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replaces player names with randomized name (#340)
This PR replaces player names with randomized name The goal is to reduce exposure to inappropriate or offensive names. Additionally, content creators no longer need to worry about displaying other players’ usernames. <img width="1276" alt="スクリーンショット 2025-03-25 23 03 37" src="https://github.com/user-attachments/assets/3d396bb0-336f-41a0-8d56-ff5229fe05f8" /> <img width="1048" alt="スクリーンショット 2025-03-25 23 03 48" src="https://github.com/user-attachments/assets/a72711cf-9743-4879-8f2f-b8187b10a272" /> Use the upper left button (Ninja) to change settings. <img width="1173" alt="スクリーンショット 2025-03-25 23 04 03" src="https://github.com/user-attachments/assets/2d2fcbbd-7342-40b0-97c1-ecc184e5fbb6" /> Fixes #489 --------- Co-authored-by: evanpelle <evanpelle@gmail.com>
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@@ -1,5 +1,6 @@
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import { Config } from "../configuration/Config";
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import { ClientID, GameID, PlayerStats } from "../Schemas";
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import { createRandomName } from "../Util";
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import { WorkerClient } from "../worker/WorkerClient";
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import {
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Cell,
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@@ -123,11 +124,22 @@ export class UnitView {
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}
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export class PlayerView {
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public anonymousName: string;
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constructor(
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private game: GameView,
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public data: PlayerUpdate,
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public nameData: NameViewData,
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) {}
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) {
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if (data.clientID == game.myClientID()) {
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this.anonymousName = this.data.name;
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} else {
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this.anonymousName = createRandomName(
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this.data.name,
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this.data.playerType,
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);
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}
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}
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async actions(tile: TileRef): Promise<PlayerActions> {
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return this.game.worker.playerInteraction(
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@@ -166,11 +178,16 @@ export class PlayerView {
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return this.data.flag;
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}
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name(): string {
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return this.data.name;
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return userSettings.anonymousNames() && this.anonymousName !== null
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? this.anonymousName
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: this.data.name;
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}
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displayName(): string {
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return this.data.displayName;
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return userSettings.anonymousNames() && this.anonymousName !== null
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? this.anonymousName
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: this.data.name;
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}
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clientID(): ClientID {
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return this.data.clientID;
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}
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