mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-30 09:19:40 +00:00
proto
This commit is contained in:
@@ -4,9 +4,9 @@ import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
Tick,
|
||||
} from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { PseudoRandom } from "../src/core/PseudoRandom";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
|
||||
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
|
||||
import { DonateGoldExecution } from "../src/core/execution/DonateGoldExecution";
|
||||
import { Game, Player, PlayerType } from "../src/core/game/Game";
|
||||
import { Game, Player } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { playerInfo, setup } from "./util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { AllianceExtensionExecution } from "../src/core/execution/alliance/AllianceExtensionExecution";
|
||||
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
|
||||
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
|
||||
import { Game, MessageType, Player, PlayerType } from "../src/core/game/Game";
|
||||
import { Game, Player } from "../src/core/game/Game";
|
||||
import { MessageType, PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { playerInfo, setup } from "./util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { AllianceRequestExecution } from "../src/core/execution/alliance/AllianceRequestExecution";
|
||||
import { AllianceRequestReplyExecution } from "../src/core/execution/alliance/AllianceRequestReplyExecution";
|
||||
import { NukeExecution } from "../src/core/execution/NukeExecution";
|
||||
import { Game, Player, PlayerType, UnitType } from "../src/core/game/Game";
|
||||
import { Game, Player } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { playerInfo, setup } from "./util/Setup";
|
||||
import { constructionExecution } from "./util/utils";
|
||||
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
import { AttackExecution } from "../src/core/execution/AttackExecution";
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { TransportShipExecution } from "../src/core/execution/TransportShipExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { TileRef } from "../src/core/game/GameMap";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
import { TestConfig } from "./util/TestConfig";
|
||||
import { constructionExecution } from "./util/utils";
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { AttackExecution } from "../src/core/execution/AttackExecution";
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { Game, Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { GOLD_INDEX_WAR, GOLD_INDEX_WORK } from "../src/core/StatsSchemas";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { BotBehavior } from "../src/core/execution/utils/BotBehavior";
|
||||
import { Game, Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { PseudoRandom } from "../src/core/PseudoRandom";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
|
||||
@@ -1,14 +1,8 @@
|
||||
import { DeleteUnitExecution } from "../src/core/execution/DeleteUnitExecution";
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
Unit,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo, Unit } from "../src/core/game/Game";
|
||||
import { TileRef } from "../src/core/game/GameMap";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
import { executeTicks } from "./util/utils";
|
||||
|
||||
|
||||
@@ -3,14 +3,8 @@ import { MarkDisconnectedExecution } from "../src/core/execution/MarkDisconnecte
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { TransportShipExecution } from "../src/core/execution/TransportShipExecution";
|
||||
import { WarshipExecution } from "../src/core/execution/WarshipExecution";
|
||||
import {
|
||||
Game,
|
||||
GameMode,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, GameMode, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { toInt } from "../src/core/Util";
|
||||
import { setup } from "./util/Setup";
|
||||
import { UseRealAttackLogic } from "./util/TestConfig";
|
||||
@@ -72,7 +66,7 @@ describe("Disconnected", () => {
|
||||
test("should include disconnected state in player update", () => {
|
||||
player1.markDisconnected(true);
|
||||
const update = player1.toUpdate();
|
||||
expect(update.isDisconnected).toBe(true);
|
||||
expect(update.player!.isDisconnected).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -146,7 +140,7 @@ describe("Disconnected", () => {
|
||||
player1.markDisconnected(true);
|
||||
executeTicks(game, 3);
|
||||
const update = player1.toUpdate();
|
||||
expect(update.isDisconnected).toBe(true);
|
||||
expect(update.player!.isDisconnected).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { DonateGoldExecution } from "../src/core/execution/DonateGoldExecution";
|
||||
import { DonateTroopsExecution } from "../src/core/execution/DonateTroopExecution";
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
describe("Donate troops to an ally", () => {
|
||||
|
||||
@@ -1,13 +1,7 @@
|
||||
import { FakeHumanExecution } from "../src/core/execution/FakeHumanExecution";
|
||||
import { MirvExecution } from "../src/core/execution/MIRVExecution";
|
||||
import {
|
||||
Cell,
|
||||
GameMode,
|
||||
Nation,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Cell, GameMode, Nation, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
import { executeTicks } from "./util/utils";
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { getMessageTypeClasses, severityColors } from "../src/client/Utils";
|
||||
import { MessageType } from "../src/core/game/Game";
|
||||
import { MessageType } from "../src/core/game/GameUpdates";
|
||||
|
||||
describe("getMessageTypeClasses", () => {
|
||||
// Spy on console.warn to track when the default case is hit
|
||||
|
||||
@@ -1,14 +1,9 @@
|
||||
import { NukeExecution } from "../src/core/execution/NukeExecution";
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { UpgradeStructureExecution } from "../src/core/execution/UpgradeStructureExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { TileRef } from "../src/core/game/GameMap";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
import { constructionExecution, executeTicks } from "./util/utils";
|
||||
|
||||
|
||||
@@ -1,10 +1,5 @@
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
|
||||
describe("PlayerInfo", () => {
|
||||
describe("clan", () => {
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
import { PortExecution } from "../src/core/execution/PortExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
import { DefensePostExecution } from "../src/core/execution/DefensePostExecution";
|
||||
import { ShellExecution } from "../src/core/execution/ShellExecution";
|
||||
import { WarshipExecution } from "../src/core/execution/WarshipExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
const coastX = 7;
|
||||
|
||||
+2
-7
@@ -1,10 +1,5 @@
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { Stats } from "../src/core/game/Stats";
|
||||
import { StatsImpl } from "../src/core/game/StatsImpl";
|
||||
import { replacer } from "../src/core/Util";
|
||||
|
||||
+2
-6
@@ -1,9 +1,5 @@
|
||||
import {
|
||||
ColoredTeams,
|
||||
Game,
|
||||
GameMode,
|
||||
PlayerType,
|
||||
} from "../src/core/game/Game";
|
||||
import { ColoredTeams, Game, GameMode } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { playerInfo, setup } from "./util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { ColoredTeams, PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { ColoredTeams, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { assignTeams } from "../src/core/game/TeamAssignment";
|
||||
|
||||
const teams = [ColoredTeams.Red, ColoredTeams.Blue];
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { SpawnExecution } from "../src/core/execution/SpawnExecution";
|
||||
import { Player, PlayerInfo, PlayerType } from "../src/core/game/Game";
|
||||
import { Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
describe("Territory management", () => {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import { PlayerInfo, PlayerType, UnitType } from "../src/core/game/Game";
|
||||
import { PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { UnitGrid } from "../src/core/game/UnitGrid";
|
||||
import { setup } from "./util/Setup";
|
||||
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
import { MoveWarshipExecution } from "../src/core/execution/MoveWarshipExecution";
|
||||
import { WarshipExecution } from "../src/core/execution/WarshipExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../src/core/game/GameUpdates";
|
||||
import { setup } from "./util/Setup";
|
||||
import { executeTicks } from "./util/utils";
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@ import {
|
||||
rootMenuElement,
|
||||
Slot,
|
||||
} from "../../../src/client/graphics/layers/RadialMenuElements";
|
||||
import { UnitType } from "../../../src/core/game/Game";
|
||||
import { TileRef } from "../../../src/core/game/GameMap";
|
||||
import { UnitType } from "../../../src/core/game/GameUpdates";
|
||||
import { GameView, PlayerView } from "../../../src/core/game/GameView";
|
||||
|
||||
jest.mock("../../../src/client/Utils", () => ({
|
||||
|
||||
@@ -51,7 +51,7 @@ describe("UILayer", () => {
|
||||
};
|
||||
const event = { isSelected: true, unit };
|
||||
ui.drawSelectionBox = jest.fn();
|
||||
ui["onUnitSelection"](event as UnitSelectionEvent);
|
||||
ui["onUnitSelection"](event as unknown as UnitSelectionEvent);
|
||||
expect(ui.drawSelectionBox).toHaveBeenCalledWith(unit);
|
||||
});
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { PlayerSpawner } from "../../../../src/core/execution/utils/PlayerSpawner";
|
||||
import { PlayerInfo, PlayerType } from "../../../../src/core/game/Game";
|
||||
import { PlayerInfo } from "../../../../src/core/game/Game";
|
||||
import { PlayerType } from "../../../../src/core/game/GameUpdates";
|
||||
import { setup } from "../../../util/Setup";
|
||||
|
||||
describe("PlayerSpawner", () => {
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
import { NukeExecution } from "../../../src/core/execution/NukeExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../../../src/core/game/GameUpdates";
|
||||
import { setup } from "../../util/Setup";
|
||||
import { TestConfig } from "../../util/TestConfig";
|
||||
import { executeTicks } from "../../util/utils";
|
||||
|
||||
@@ -1,11 +1,6 @@
|
||||
import { PlayerExecution } from "../../../src/core/execution/PlayerExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../../../src/core/game/GameUpdates";
|
||||
import { setup } from "../../util/Setup";
|
||||
import { executeTicks } from "../../util/utils";
|
||||
|
||||
|
||||
@@ -2,13 +2,8 @@ import { NukeExecution } from "../../../src/core/execution/NukeExecution";
|
||||
import { SAMLauncherExecution } from "../../../src/core/execution/SAMLauncherExecution";
|
||||
import { SpawnExecution } from "../../../src/core/execution/SpawnExecution";
|
||||
import { UpgradeStructureExecution } from "../../../src/core/execution/UpgradeStructureExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../../../src/core/game/GameUpdates";
|
||||
import { setup } from "../../util/Setup";
|
||||
import { constructionExecution, executeTicks } from "../../util/utils";
|
||||
|
||||
|
||||
@@ -3,13 +3,9 @@ import { SpawnExecution } from "../../../src/core/execution/SpawnExecution";
|
||||
//import { TransportShipExecution } from "../../../src/core/execution/TransportShipExecution";
|
||||
import { AllianceRequestExecution } from "../../../src/core/execution/alliance/AllianceRequestExecution";
|
||||
import { AllianceRequestReplyExecution } from "../../../src/core/execution/alliance/AllianceRequestReplyExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
} from "../../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../../src/core/game/Game";
|
||||
import { TileRef } from "../../../src/core/game/GameMap";
|
||||
import { PlayerType } from "../../../src/core/game/GameUpdates";
|
||||
import { setup } from "../../util/Setup";
|
||||
|
||||
let game: Game;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { TrainExecution } from "../../../src/core/execution/TrainExecution";
|
||||
import { Game, Player, Unit, UnitType } from "../../../src/core/game/Game";
|
||||
import { Game, Player, Unit } from "../../../src/core/game/Game";
|
||||
import { UnitType } from "../../../src/core/game/GameUpdates";
|
||||
import { Cluster, TrainStation } from "../../../src/core/game/TrainStation";
|
||||
|
||||
jest.mock("../../../src/core/game/Game");
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
import { ConstructionExecution } from "../../src/core/execution/ConstructionExecution";
|
||||
import { NukeExecution } from "../../src/core/execution/NukeExecution";
|
||||
import { SpawnExecution } from "../../src/core/execution/SpawnExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../../src/core/game/GameUpdates";
|
||||
import { setup } from "../util/Setup";
|
||||
|
||||
describe("Construction economy", () => {
|
||||
|
||||
@@ -1,12 +1,7 @@
|
||||
import { ConstructionExecution } from "../../src/core/execution/ConstructionExecution";
|
||||
import { SpawnExecution } from "../../src/core/execution/SpawnExecution";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
UnitType,
|
||||
} from "../../src/core/game/Game";
|
||||
import { Game, Player, PlayerInfo } from "../../src/core/game/Game";
|
||||
import { PlayerType, UnitType } from "../../src/core/game/GameUpdates";
|
||||
import { setup } from "../util/Setup";
|
||||
|
||||
describe("Hydrogen Bomb and MIRV flows", () => {
|
||||
|
||||
+1
-1
@@ -8,9 +8,9 @@ import {
|
||||
GameMode,
|
||||
GameType,
|
||||
PlayerInfo,
|
||||
PlayerType,
|
||||
} from "../../src/core/game/Game";
|
||||
import { createGame } from "../../src/core/game/GameImpl";
|
||||
import { PlayerType } from "../../src/core/game/GameUpdates";
|
||||
import {
|
||||
genTerrainFromBin,
|
||||
MapManifest,
|
||||
|
||||
@@ -1,13 +1,8 @@
|
||||
import { NukeMagnitude } from "../../src/core/configuration/Config";
|
||||
import { DefaultConfig } from "../../src/core/configuration/DefaultConfig";
|
||||
import {
|
||||
Game,
|
||||
Player,
|
||||
TerraNullius,
|
||||
Tick,
|
||||
UnitType,
|
||||
} from "../../src/core/game/Game";
|
||||
import { Game, Player, TerraNullius, Tick } from "../../src/core/game/Game";
|
||||
import { TileRef } from "../../src/core/game/GameMap";
|
||||
import { UnitType } from "../../src/core/game/GameUpdates";
|
||||
|
||||
export class TestConfig extends DefaultConfig {
|
||||
private _proximityBonusPortsNb: number = 0;
|
||||
|
||||
+2
-1
@@ -4,7 +4,8 @@
|
||||
// If you also need execution use function below. Does not work with things not
|
||||
|
||||
import { ConstructionExecution } from "../../src/core/execution/ConstructionExecution";
|
||||
import { Game, Player, UnitType } from "../../src/core/game/Game";
|
||||
import { Game, Player } from "../../src/core/game/Game";
|
||||
import { UnitType } from "../../src/core/game/GameUpdates";
|
||||
|
||||
// built via UI (e.g.: trade ships)
|
||||
export function constructionExecution(
|
||||
|
||||
Reference in New Issue
Block a user