mirror of
https://github.com/openfrontio/OpenFrontIO.git
synced 2026-07-21 06:45:55 +00:00
use structed logging
This commit is contained in:
+54
-15
@@ -27,6 +27,8 @@ class Client {
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private random = new PseudoRandom(1234)
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private ip: Promise<string | null> = null
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constructor() {
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this.lobbiesContainer = document.getElementById('lobbies-container');
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}
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@@ -35,6 +37,7 @@ class Client {
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setFavicon()
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this.terrainMap = loadTerrainMap()
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this.startLobbyPolling()
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this.ip = getClientIP()
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setupUsernameCallback((username) => {
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console.log('Username updated:', username);
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if (this.game != null) {
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@@ -100,7 +103,7 @@ class Client {
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}
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}
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private joinLobby(lobby: Lobby) {
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private async joinLobby(lobby: Lobby) {
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const lobbyButton = document.getElementById('lobby-button');
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if (lobbyButton) {
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this.isLobbyHighlighted = !this.isLobbyHighlighted;
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@@ -115,21 +118,26 @@ class Client {
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if (this.game != null) {
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return;
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}
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this.terrainMap.then(tm => {
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this.game = createClientGame(getUsername(), new PseudoRandom(Date.now()).nextID(), lobby.id, getConfig(), tm);
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this.game.join();
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const g = this.game;
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window.addEventListener('beforeunload', function (event) {
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console.log('Browser is closing');
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g.stop();
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});
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})
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const [terrainMap, clientIP] = await Promise.all([
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this.terrainMap,
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this.ip
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]);
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console.log(`got ip ${clientIP}`)
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this.game = createClientGame(
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getUsername(),
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new PseudoRandom(Date.now()).nextID(), // TODO this can cause dup ids
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clientIP,
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lobby.id,
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getConfig(),
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terrainMap
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);
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this.game.join();
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const g = this.game;
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window.addEventListener('beforeunload', function (event) {
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console.log('Browser is closing');
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g.stop();
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});
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}
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}
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function getUsername(): string {
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@@ -154,6 +162,37 @@ function setupUsernameCallback(callback: (username: string) => void): void {
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}
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async function getClientIP(timeoutMs: number = 1000): Promise<string | null> {
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), timeoutMs);
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try {
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const response: Response = await fetch('https://api.ipify.org?format=json', {
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signal: controller.signal
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});
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if (!response.ok) {
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throw new Error(`HTTP error! status: ${response.status}`);
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}
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const data: {ip: string} = await response.json();
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return data.ip;
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} catch (error) {
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if (error instanceof Error) {
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if (error.name === 'AbortError') {
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console.error('Request timed out');
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} else {
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console.error('Error fetching IP:', error.message);
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}
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} else {
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console.error('An unknown error occurred');
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}
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return null;
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} finally {
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clearTimeout(timeoutId);
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}
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}
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// Initialize the client when the DOM is loaded
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@@ -12,7 +12,7 @@ import {TerrainRenderer} from "./graphics/TerrainRenderer";
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export function createClientGame(name: string, clientID: ClientID, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
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export function createClientGame(name: string, clientID: ClientID, ip: string | null, gameID: GameID, config: Config, terrainMap: TerrainMap): ClientGame {
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let eventBus = new EventBus()
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let game = createGame(terrainMap, eventBus, config)
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let terrainRenderer = new TerrainRenderer(game)
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@@ -21,6 +21,7 @@ export function createClientGame(name: string, clientID: ClientID, gameID: GameI
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return new ClientGame(
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name,
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clientID,
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ip,
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gameID,
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eventBus,
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game,
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@@ -47,6 +48,7 @@ export class ClientGame {
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constructor(
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public playerName: string,
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private id: ClientID,
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private clientIP: string | null,
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private gameID: GameID,
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private eventBus: EventBus,
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private gs: Game,
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@@ -67,6 +69,7 @@ export class ClientGame {
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type: "join",
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gameID: this.gameID,
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clientID: this.id,
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clientIP: this.clientIP,
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lastTurn: this.turns.length
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})
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)
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+2
-2
@@ -114,9 +114,9 @@ export const ClientIntentMessageSchema = ClientBaseMessageSchema.extend({
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export const ClientJoinMessageSchema = ClientBaseMessageSchema.extend({
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type: z.literal('join'),
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clientID: z.string(),
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clientIP: z.string().nullable(),
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gameID: z.string(),
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// The last turn the client saw.
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lastTurn: z.number()
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lastTurn: z.number() // The last turn the client saw.
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})
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export const ClientLeaveMessageSchema = ClientBaseMessageSchema.extend({
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@@ -3,5 +3,9 @@ import {ClientID} from '../core/Schemas';
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export class Client {
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constructor(public readonly id: ClientID, public readonly ws: WebSocket) { }
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constructor(
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public readonly id: ClientID,
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public readonly ip: string | null,
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public readonly ws: WebSocket
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) { }
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}
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@@ -2,6 +2,7 @@ import {ClientMessage, ClientMessageSchema, Intent, ServerStartGameMessage, Serv
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import {Config} from "../core/configuration/Config";
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import {Client} from "./Client";
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import WebSocket from 'ws';
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import {slog} from "./StructuredLog";
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export enum GamePhase {
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@@ -30,6 +31,12 @@ export class GameServer {
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public addClient(client: Client, lastTurn: number) {
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console.log(`game ${this.id} adding client ${client.id}`)
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slog('client_joined_game', `client ${client.id} (re)joining game ${this.id}`, {
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clientID: client.id,
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clientIP: client.ip,
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gameID: this.id,
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isRejoin: lastTurn > 0
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})
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// Remove stale client if this is a reconnect
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this.clients = this.clients.filter(c => c.id != client.id)
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this.clients.push(client)
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@@ -8,6 +8,7 @@ import {Client} from './Client';
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import {ClientMessage, ClientMessageSchema} from '../core/Schemas';
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import {GamePhase} from './GameServer';
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import {getConfig} from '../core/configuration/Config';
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import {LogSeverity, slog} from './StructuredLog';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@@ -31,11 +32,10 @@ app.get('/lobbies', (req, res) => {
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wss.on('connection', (ws) => {
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ws.on('message', (message: string) => {
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console.log(`got message ${message}`)
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const clientMsg: ClientMessage = ClientMessageSchema.parse(JSON.parse(message))
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slog('websocket_msg', 'server received websocket message', clientMsg, LogSeverity.DEBUG)
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if (clientMsg.type == "join") {
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console.log('got join request')
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gm.addClient(new Client(clientMsg.clientID, ws), clientMsg.gameID, clientMsg.lastTurn)
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gm.addClient(new Client(clientMsg.clientID, clientMsg.clientIP, ws), clientMsg.gameID, clientMsg.lastTurn)
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}
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// TODO: send error message
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})
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@@ -0,0 +1,21 @@
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export enum LogSeverity {
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DEBUG = 'DEBUG',
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INFO = 'INFO',
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WARN = 'WARN',
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ERROR = 'ERROR',
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FATAL = 'FATAL'
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}
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export function slog(eventType: string, description, data: any, severity = LogSeverity.INFO): void {
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const logEntry = {
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eventType: eventType,
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description: description,
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severity: severity,
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data: data
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};
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if (process.env.GAME_ENV == 'dev') {
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console.log(description)
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} else {
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console.log(JSON.stringify(logEntry));
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}
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}
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